Senior Environment Artist and World Art Director with an interdisciplinary background in visual development, fine arts and theatrical design. More than a decade of experience as a graphic designer and illustrator. I received my first Nintendo at age 5 and never looked back. Most likely playing Magic The Gathering or eating noodles right now.
• Experienced in laying the foundation of a game environment as well as building it; ideation to completion.
• Constant collaborator. I work with level design, gameplay, narrative and audio to create fun, beautiful spaces
• Passionate about the importance of mentorship and knowledge sharing
• Adept in integral design skills like visual composition, form & color theory
• 3D modeler and texture artist with experience creating efficient, modular assets in both hard surface and organic modelling styles
• Confident in development of innovative concepts and creative problem solving
• Experience working in offices large and small, gaining mastery of artwork pipelines, providing and receiving art direction/feedback, and brainstorming solutions to creative roadblocks
• Ripley-Certified Xenomorph Avoidance Training