As senior world builder I pitched a "Church of Skate" very early-on in the development of the game. This area is a shout out to real-life skaters who transform old, abandoned churches into skateparks and it came with a lot of questions. How do we handle interiors? How do we manage to build an entire cathedral with our time/technical constraints? How do we create a skatepark without each piece needing to be unique? But, it turns out if you have enough people determined to skate a church you can make it happen! The House of Rolling Reverence was almost cut more times than I can count but in the end we shipped it. I'm glad we did; it ended up being one of the most popular places to skate in the entire city. This church wouldn't exist without the expertise of brilliant level designer Claudia Paonessa who created a fully modular kit (both interior and exterior) for this building. Lyelle Bouchet worked as world builder for the interior of the church and was an incredible help with choosing reference and planning materials. World builder Kayla Todd helped me take this church to the finish line. I additionally acted as art director on this plot and had the opportunity to do the level design for the graveyard in the back. Art direction support on the interior of the church from Seb Lineage. A huge shoutout to Brad Dixon and Elliott Walton for their trust and support, who always believed that we could do hard things.