The Casper Hotel is located in the historic neighbourhood of Gullcrest Village and is one of the first plots we created in San Vansterdam. As Senior Environment Artist I helped plan and build this plaza from the ground up using selected references from NYC and Chicago, Central Park's Bethesda Fountain being a major influence. Senior Level Designer Andrew Barker and I loved the idea of giving players the experience of travelling through a tunnel built directly into the hotel that led them to the seawall on the other side. I worked closely with the surfacing team providing reference and feedback in order to achieve the different styles of brick and stone used in this plaza. We often use trim to guide players through our spaces and this plaza needed a lot of it in order to achieve the flow and material break-up required to make it successful. With its unique footprint this building is deceptively complicated, the final kit was created by Ruben Tavares and executed by Lilian Chow. World building support by Stephen Dobbs. Skate is a live service, open world game currently in early access.