Isle of Grom | EA skate.
Isle of Grom | EA skate.

Isle of Grom was created to give players what they'd wanted since release: a way to return to "tutorial island". To keep gameplay fresh we introduced an old spillway into the map. Because Skate is a live service game, all of the artists on Grom worked under tight time and technical constraints, but we were determined to use our sections as a way to push the game's visual quality forward. I was senior environment artist on this final part of the spillway that flows into the ocean.
Materials by Tyler De Block 

Environment Direction by Andre Santos

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