Strand Street was one of the most technically difficult areas we developed in Skate. Its shape was heavily based on Doyer Street in NYC which has a unique form due to the river that once ran through it. As senior environment artist I pushed our procedural building generator as far as I could, creating more than 50 buildings all with unique footprints, heights, and pattern templates. During this process it was vital for me to give feedback to the procedural team to improve the tool and pave the way for creating new neighbourhoods more easily in the future. The level design team and I wanted to use every inch of this space from the sidewalks to the roofs. This allowed us to create a grounded skating experience at street level and an over-the-top experience on the rooftops where local skaters built DIY ramps out of found materials. This plot has little pockets of storytelling where gameplay would allow it such as a community garden and a DIY movie theatre. Level Design by Andrew Barker and Kevin Okada. Additional world building support by Xavier Flibotte, Kayla Todd and Lilian Chow.
Skate is a live service, open world game currently in early access.