FIFA 21: Milan
The camera angles in the cut scenes were at street leve— for the sake of memory the upper potion of the column is lower poly than the bottom as it's never seen close up.

The camera angles in the cut scenes were at street leve— for the sake of memory the upper potion of the column is lower poly than the bottom as it's never seen close up.

I made the upper portion of the ruins modular so each piece could be flipped and properly snapped together.

I made the upper portion of the ruins modular so each piece could be flipped and properly snapped together.

FIFA 21: Milan

As part of the Volta team on FIFA 21 I focused a portion of my time creating assets for the Milan level. I created the colonnade, steps and cypress tree. Base models of the ruins were created in Maya and then detailed in Zbrush. Everything was surfaced in Substance Painter. Working with the Volta team was an amazing experience, so happy to have been able to flex my inner history nerd with this project.

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