A few assets I created for a prototype project at EA. Everything is modeled in Maya and surfaced in Substance Painter. I designed a large collection of graphics in Adobe Illustrator that could be used interchangeably on the signage for variety (I used DeepL and Google translate so please forgive me as they won't be 100% accurate!). Most assets have hand painted emissive maps to capture the glow of the signage or to show the translucent quality of light shining through cloth. Almost all are compatible with tintable shaders in engine so the colors can be easily changed.